Vampyre Spirituality

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Vampyre Spirituality

 

       Psychic vampires were first mentioned in the Flying Rolls (instructional texts) of the Hermetic Order of the Golden Dawn.  Dion Fortune elaborated on this concept in her book Psychic Self Defence, which came out early in the twentieth century.  In this book Fortune speaks of defence against astral vampirism:  Astral entities that prey on the vital energy of their victims.  Later in this book Fortune speaks of unintentional psychic vampires:  People who unintentionally draw energy from people around them.  Katherine Ramsland discussed this phenomenon in Piercing the Darkness (Harper Prism, 1998).  A few books, such as Konstantinos’s Vampires:  The Occult Truth, speak of intentional psychic vampires.  Such people consciously take energy from those around them.  These books were written about psychic vampires, not by them.  It was only a matter of time before such psychic vampires came forward to do so.  The most recent example of this is Michelle Belanger’s Psychic Vampire Codex.  For the purposes of this article, I’m going to use the Elorathian spelling, Vampyre, in reference to this spiritual path in order to differentiate it from the vampires of myth and literature.  In reality, about half of this community retains the traditional spelling.

Some individuals were recognized as vampiric as early as the nineteenth century.  However, their vampirism was generally looked upon as an affliction. In the 1960s, the television series Dark Shadows portrayed the vampire Barnabas Collins in a sympathetic light. Such sympathetic portrayals of vampires in fiction and film opened the door for individuals to conceptualize the vampire as something other than hated and evil. The novels of Anne Rice furthered the idea of the vampire as a potentially sympathetic being.

These influences caused individuals with vampiric qualities to begin exploring their natures and their spiritual implications.  There was no Vampyre community at this early stage, but there were several movements that allowed for at least a minimal expression of one's vampiric traits. One was the underground fetish scene, particularly in New York City:  In this venue many individuals recognized the energetic exchange between dom and sub. Blood play was also accepted within this culture.  This permitted both psychic and sanguine vampires an outlet for some of their needs. Another movement that allowed for expression of vampirism was the Gothic subculture.  Goths viewed the vampire as a romantic figure. Many Vampyres were subsequently drawn to the Goth community, which allowed them to further explore the aesthetics and philosophies of Vampyre spirituality.  Another venue, already mentioned, was the fantasy role playing game Vampire: the Masquerade, which itself was inspired by the novels of Anne Rice.  This game provided a social venue where Vampyres could experiment with their identities without fear of ridicule. Although Vampyres understood the games to be make-believe, they nevertheless attracted individuals with an interest in vampires and the occult.  This, in turn, allowed people with shared interests to connect and explore those common interests outside of the game.

Many Vampyres were also drawn to the Neo-Pagan movement because it allowed them to acknowledge the spiritual side of their natures. Pagans and Vampyres share beliefs in magick, reincarnation, and the existence of energy.  Belanger states that “In the eighties and nineties (and even the 70s), when vamps were participating in Pagan circles for some place to express their spirituality, they did so ‘in the coffin’ so to speak -- they didn't typically reveal their natures to the other members of the group, largely because the rift of misunderstanding often got us barred from circles. But over time, vampires participating in strictly Pagan systems felt that their dark side wasn't being acknowledged.”  When Vampyres started creating their own spiritual groups they adapted many concepts from the Pagan groups they used to associate with.  For example, Vampyres have borrowed the festival dates of the Wheel of the Year used by Wiccans.  Vampyres interpret this cycle differently from Wiccans, however.  Vampyres see things in terms of a cycle of two polar opposites which are nevertheless part of the same whole. For some Vampyres this is expressed as the concepts of Dayside and Nigthside (more on this below).  For others, Darkside and Lightside have more to do with spirit and flesh, death and life.

These four different communities each contributed to the Vampyre community which subsequently developed. Much of the interaction between Vampyre and donor holds lingering traces of the dom/sub relationship from BDSM. This is especially evident in the Elorathian treatment of Kitra (more on this below). Vampyres borrowed many of their aesthetics from the Gothic movement.  Much of their fundamental understanding of magick and ritual is derived from their Neo-Pagan roots. The initial social structure as well as certain terms can be traced to the game Vampire: the Masquerade:  This is likely because it was through such games that many Vampyres first got together and began socializing with one another openly.

A Vampyre (also known as a Sanguinarian) is a person who lives a Vampyre lifestyle and has a what they describe as a vampyric condition.  A vampyric condition requires them to replenish themselves by consuming the energy and/or blood of others in an ethical and/or consensual manner.  Vampyres of the Elorathian traditions refer to this process as Communion.  A person from who a Vampyre gets blood or life energy is referred to as a “Source.”  This is true whether the donation of energy is voluntary or not.  Someone who shares their blood or life energy with a Vampyre without obligation is known as a “Donor.”  Most Donors are monogamous, offering themselves to only one Vampyre. 

Coming to a realization of one’s Vampyre nature is referred to as “Awakening.”  Vampyres believe that Awakening typically occurs during or shortly after puberty, though it can occur later.  Symptoms of Awakening include:  Sensitivity to light (especially sunlight), affinity for darkness/night, switching sleeping patterns from nocturnal to diurnal, and thirst.  Once awakened, Vampyres describe the following symptoms of their condition: 

       -A real need to consume the blood or life energy of others

       -Heightened psychic abilities such as astral projection and powers of divination

       -Sensitivity to light.  This sensitivity does not prevent them from being in sunlight, though many report susceptibility to sunburn/sunstroke.

       -Tendency to a nocturnal sleep cycle

       -Increased healing abilities

       -Possibly lengthened lifespan. 

      

The process of embracing one’s Vampyrism is referred to as “Becoming.”  Becoming is marked by a rite of passage:  This can involve the exchange of blood or energy with a mentor or a ritual of death and rebirth. 

There are a number of key concepts relevant to all Vampyres.  These include:

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